Posts Tagged ‘experiment


Improv Art is the conceptual idea that perpetuates the artistic and innovative design creations of Jason Eppink. Many of his projects including his Take A Seat campaign involve the New York City subway station as that is his main mode of transportation. Because he is always in the subway stations, he seeks to make the experience of waiting, boarding and passing through a subway station more enjoyable for the average American. Eppinks projects in general are focused around the concept of community involvement and bettermen; he seeks to create Universal Design that all experience and appreciate.

-organization: Jason Eppink is a communal designer and artist who’s goal is to design for the needs and appreciation of ALL rather then SOME. Eppink’s work is featured on Investing in Social Art Projects art blog.

-procedures He is spontaneous in nature who is inspired on a whim and acts on those points of inspiration instantly. Most of his designs have a ‘prankster’ attitude about them as well.

-the people involved Jason Eppink is the designer who creates universal design that is meant for all to utilize. To put the “take a seat” project in context the videos below are portrayal of several of this other projects.

-the situation within which it takes place Eppink’s designs happen many times in subway stations or just in natural city settings as well.


social design: the main focus of this design project is to provide seating/comfort to a wider audience range at any given time (to lessen the physical stress of traveling via subway)

community design: design that will benefit the entirety of the New York subway riding community regardless of age and socioeconomic status. (everyone can appreciate the comfort of sitting over standing for a long period of time)

innovative design: creative design, unique, while also aimed at solving a widely felt problem

environmental design: environmentally friendly design because it takes someone’s trash that would have been left to decay in the streets or to rot in the landfill and recycles it by reassigning its purpose/situation.


Previously, we identified several design negotiations in Eppink’s Take a Seat project

*Finalized Design Negotiations List as of November 17th:*

Comfort vs. Clutter- comfort of people in subway station vs chairs being clunky and taking up limited/valuable space

**REASSESSMENT as of November 20th: too broad/clutter is not really a pertinent issue just not aesthetically pleasing whereas some of the other negotiations are more pertinent in the safety/life of the person experiencing the subway space.

Flow of traffic vs. increase of sitting spaces- chairs limiting walkways for the cause of creating sitting spaces

**REASSESSMENT as of November 20th: too broad again-need a narrow and pertinent negotiation to further analyze.

Individual (introverted) experience vs. group (extroverted) experience- standing (annoyed, waiting for a bus, anxious, nervous, stressed) is more of an introverted experience while sitting and congregating comfortably is more of a group event in which dialogue is more likely to occur (breaks the tension/ice and is a stress reliever)

**REASSESSMENT as of November 20th: an abstract concept whose pertinence is diluted by more obvious design negotiations-possibly a final decicion

Timeliness vs. Friendliness- being on time for destination/job-being prompt and on time vs. sitting, relaxing, losing track of time, conversating

**REASSESSMENT as of November 20th: WE LIKE this one because it makes the abstract idea of the individual vs. group experience more tangible and easier to grasp. Standing and being frustrated allows people to think individually while also enabling them to complete the task that they set out to do in a timely manner where as sitting and being comfortable opens up dialogue and friendliness that could cause a detour from the original time itinerary.

Comfort vs. Safety- comfort of sitting vs. hazardous clunky objects in subway space

**REASSESSMENT as of November 20th: WE LIKE this concept because many of the previous concept related to this concept at their core, also it is referred to in the video posted on our initial site (it is listed below) as many people protested this design for safety measures-definately a FINAL

After a series of debates, trying to determine what would be the best and most important negotiation to mention, we concluded that the negotiations timeliness vs. friendliness as well as comfort vs. safety are the main points.

::FINAL Negotiation BreakDowns as of November 23rd::

TIMELINESS vs. FRIENDLINESS: this is the major design negotiation because people are in subway stations for timely and efficient purposes-to go from point A to point B in the most efficient way possible.The environment of standing and waiting passengers helps to perpetuate this timeliness. This chair project changes the level of time efficiency as people get more comfortable in the chairs and become increasingly more friendly with one another-as people talk more and become more friendly, the efficiency of the subway station changes. (people lose track of time in their comfortable state and negotiate their timeliness for their comfort-enables distraction)

COMFORT vs. SAFETY: Again the concept of comfort is key in these design negotiations as implementing a seating system is meant for the sole purpose of lessening the load of the people waiting in the subway stations. However, this argument is based on the fact that having extra chairs in the already small and limited space of an underground subway system is hazardous to people’s safety within the subway situation.

Jason Eppink Video Interview of Take a Seat (design negotiation reference)


Take a Seat

10, نوفمبر 2010

Take a Seat

Jason Eppink’s Creative Triumphs

Rooted in New York City subway station, Take a Seat is an ongoing social design project focused on the issue of available seating. By supplying used but perfectly functional chairs from dumpsters and piles of trash, the members of this project were able to reassign chair locations in areas of the station at which subway goers would usually have to stand for extended periods of time. The success of this project dwells on the fact that it makes someones trash another persons useful asset just by the simple idea of reassigning locations of the chairs.

notes: This design project was unique in the fact that it was more of a service then a design. Similar to Eppink’s project that we studied previously in 1060 (the portable wooden bridge built over a messy sidewalk leak), this design is meant for the purpose of serving others without much cost to either side. Specifically, Take A Seat takes used and disposed of chairs and assigns them to a new location and purpose for which they will be adopted and loved which is an awesome alternative to letting it end up in the landfills or to rot as pollution. Putting these used chairs in subway stations is a social design from which all can benefit.


social design, community design, innovative design, environmental design


Usability of chairs vs Aesthetics of chairs, Effective increase of sitting spaces vs. Clutter/hazardous, Spontaneous chair bringing (temporal chairs) vs issue of stealing and crime arising from chair mobility, desire for more seating vs surplus of seating (is there a cap on the number of chairs? who will enforce it?)

REWORKED Negotiations:

Comfort vs. Clutter

Flow of traffic vs. increase of sitting spaces

Individual (introverted) experience vs. group (extroverted) experience

Timeliness vs. Friendliness

Comfort vs. Safety

Teague, Gardens, and Fun

10, نوفمبر 2010

Team Will

Will McCollum, Linda Ortiz, Victoria Acevedo, Georgia Wang


Teague: Give Water

How much water can TEAGUE help us conserve?

Showers, washing cars, tending golf courses, washing hands… Americans waste a lot of water doing everyday chores and activities. Utility bills do not isolate specific activities like washing dishes or brushing teeth, so there is no way to pinpoint where water is being overused and where it could be conserved. Even Georgia Tech, a school that ranks number two on the list of the most sustainable universities in the nation, wastes water in the dining halls, residential buildings, football stadium, and class buildings. The possible reason? The lack of awareness. Water, a resource often conveyed as free, is not without price and consequence if we still choose to carelessly use. Enter case study.

This case study recognizes the mostly American problem of wasting water and finding new, innovative ways to show awareness of people’s actions. It involves a group of Teague designers conducting an experiment and wanting to find out if people would consciously conserve water if they knew how much was flowing down the drain as they used the sink. The group created an Arduino water meter (DIY blog can be found on this site) attached to a facet that would take water measurements at the start of facet use at real time. This would allow people using the sink to see how much water they are using at the time. On average, gallons of water were conserved for everyday activities, netting a 75% water savings!  While people used the sink, they consciously turned off the tap when they did not use it. An experiment success! Not only did this experiment altered the way people used water, made them conserve, and spread awareness, they had a surplus of water which they teamed up with and donated to those who needed the fresh water through My Charity: Water.

TEAGUE Give Water


•    The swap of ignorance and knowledge
•    The want to conserve and the unregulated use of water
•    The interaction of those who waste water and those who need

We chose this case study because it clearly shows a problem and a way to approach the resolution of the problem in a small scale setting. There are also many ways to continue on from Teague’s experiment!



Atlanta City Hall Pilot Green Roof

Who knew a roof could be green? Ok, truth be told, we have all probably heard of Green roofs sometime in our lives. These little miracles are not much of a surprise, but don’t let their popularity draw you away from their importance in our environment. We decided to choose these unique rooftops as one of our case studies because not only are green roofs apart of the Atlanta community, but they will soon become a part of our very own Georgia Tech community, at the new CULC building, come Fall 2011. We will get the opportunity to experience the quality of these roofs firsthand and become engulfed in their natural design and innovative structure.

The Atlanta City Hall Pilot Green Roof is the first city-owned green roof in the Southeast. This ecological design stands as a prerequisite for other green roofs that have spread across the states. Green roofs are highly beneficial for urban areas that are physically unable to incorporate long, lust fields of vegetation with the abundance of buildings.  Not only do they enhance the air we breathe and create peaceful environments to get away from the hustle and bustle of the city, these green delights reduce extremely hot summer temperatures and lessen the storm water load on our sewer system.


Effort of production vs. Final outcome

Investment in equipment vs. Ecological Revenue

Natural vulnerability vs. Strength in numbers



The Fun Theory

We make choices everyday. Whether the decision is about ourselves, others, or the environment, each is important. Often we choose the option that is most harmful simply because it requires the least amount of energy and contains the least amount of resistance. The Volkswagen company launched a contest in which change is inspired by fun, calling their project the Fun Theory.

Hoping to inspire innovative ideas, Volkswagen carried out three projects of their own. In the first, a generally unused glass bottle recycling collector was converted into a arcade-like game, allowing the users to stack up points for each bottle collected and put into the correct slot. The results are surprising.

Bottle Arcade

The second aimed to change the lazy habits of routine 21st century society. Though the invention of escalators definitely aided in the design of buildings and has altered the way people travel through large buildings, it has created some very lazy tendencies. Many people will wait in line to ride up an escalator, even if the stairs located right next to the escalator are open. By turning seemingly ordinary stairs into a piano, the Volkswagen company hoped to encourage more widespread use of the stairs.

Musical Stairs

Their last example targeted the problem of making sure trash is placed in the trashcan, and not on the ground next to it. When people miss the trashcan when throwing their garbage away, they often simply leave it on the ground. By adding a motion sensor and sound effects to the trashcan, Volkswagen believed that people would enjoy throwing trash away. It worked.

Deep Trash Can

By creating these examples, Volkswagen encouraged creative responses to its Fun Theory contest. After many submissions, an entry that displayed innovation, a light-hearted spirit, and change was chosen. The Speed Camera Lottery was a system created to encourage safe driving by following the speed limit. When the correct speed is recorded on this system, a picture is taken of the person and their registration number. This data is automatically entered into a lottery, whose pot is financed by the money collected from speeding tickets. This incentive-based system proved extremely effective.

Speed Limit Lottery


Incentive and social change

Out-of-the-ordinary and fascination

Routine and change

Laughter and world issues