Posts Tagged ‘Community

PART 1 of ASSIGNMENT 1:

Improv Art is the conceptual idea that perpetuates the artistic and innovative design creations of Jason Eppink. Many of his projects including his Take A Seat campaign involve the New York City subway station as that is his main mode of transportation. Because he is always in the subway stations, he seeks to make the experience of waiting, boarding and passing through a subway station more enjoyable for the average American. Eppinks projects in general are focused around the concept of community involvement and bettermen; he seeks to create Universal Design that all experience and appreciate.

-organization: Jason Eppink is a communal designer and artist who’s goal is to design for the needs and appreciation of ALL rather then SOME. Eppink’s work is featured on Investing in Social Art Projects art blog.

-procedures He is spontaneous in nature who is inspired on a whim and acts on those points of inspiration instantly. Most of his designs have a ‘prankster’ attitude about them as well.

-the people involved Jason Eppink is the designer who creates universal design that is meant for all to utilize. To put the “take a seat” project in context the videos below are portrayal of several of this other projects.

http://friendswelove.com/blog/art-we-love-jason-eppink-pixelator/

-the situation within which it takes place Eppink’s designs happen many times in subway stations or just in natural city settings as well.

**ANALYSIS OF TAXONOMIES**

social design: the main focus of this design project is to provide seating/comfort to a wider audience range at any given time (to lessen the physical stress of traveling via subway)

community design: design that will benefit the entirety of the New York subway riding community regardless of age and socioeconomic status. (everyone can appreciate the comfort of sitting over standing for a long period of time)

innovative design: creative design, unique, while also aimed at solving a widely felt problem

environmental design: environmentally friendly design because it takes someone’s trash that would have been left to decay in the streets or to rot in the landfill and recycles it by reassigning its purpose/situation.

PART 2 of ASSIGNMENT 1

Previously, we identified several design negotiations in Eppink’s Take a Seat project

*Finalized Design Negotiations List as of November 17th:*

Comfort vs. Clutter- comfort of people in subway station vs chairs being clunky and taking up limited/valuable space

**REASSESSMENT as of November 20th: too broad/clutter is not really a pertinent issue just not aesthetically pleasing whereas some of the other negotiations are more pertinent in the safety/life of the person experiencing the subway space.

Flow of traffic vs. increase of sitting spaces- chairs limiting walkways for the cause of creating sitting spaces

**REASSESSMENT as of November 20th: too broad again-need a narrow and pertinent negotiation to further analyze.

Individual (introverted) experience vs. group (extroverted) experience- standing (annoyed, waiting for a bus, anxious, nervous, stressed) is more of an introverted experience while sitting and congregating comfortably is more of a group event in which dialogue is more likely to occur (breaks the tension/ice and is a stress reliever)

**REASSESSMENT as of November 20th: an abstract concept whose pertinence is diluted by more obvious design negotiations-possibly a final decicion

Timeliness vs. Friendliness- being on time for destination/job-being prompt and on time vs. sitting, relaxing, losing track of time, conversating

**REASSESSMENT as of November 20th: WE LIKE this one because it makes the abstract idea of the individual vs. group experience more tangible and easier to grasp. Standing and being frustrated allows people to think individually while also enabling them to complete the task that they set out to do in a timely manner where as sitting and being comfortable opens up dialogue and friendliness that could cause a detour from the original time itinerary.

Comfort vs. Safety- comfort of sitting vs. hazardous clunky objects in subway space

**REASSESSMENT as of November 20th: WE LIKE this concept because many of the previous concept related to this concept at their core, also it is referred to in the video posted on our initial site (it is listed below) as many people protested this design for safety measures-definately a FINAL

After a series of debates, trying to determine what would be the best and most important negotiation to mention, we concluded that the negotiations timeliness vs. friendliness as well as comfort vs. safety are the main points.

::FINAL Negotiation BreakDowns as of November 23rd::

TIMELINESS vs. FRIENDLINESS: this is the major design negotiation because people are in subway stations for timely and efficient purposes-to go from point A to point B in the most efficient way possible.The environment of standing and waiting passengers helps to perpetuate this timeliness. This chair project changes the level of time efficiency as people get more comfortable in the chairs and become increasingly more friendly with one another-as people talk more and become more friendly, the efficiency of the subway station changes. (people lose track of time in their comfortable state and negotiate their timeliness for their comfort-enables distraction)

COMFORT vs. SAFETY: Again the concept of comfort is key in these design negotiations as implementing a seating system is meant for the sole purpose of lessening the load of the people waiting in the subway stations. However, this argument is based on the fact that having extra chairs in the already small and limited space of an underground subway system is hazardous to people’s safety within the subway situation.

Jason Eppink Video Interview of Take a Seat (design negotiation reference)

x736bk_take-a-seat-project-on-ny1_news

The Idea Behind the Bag

Caroline Woolard, an artist of New York, sought to shatter the uncomfortable and dismal feeling that one had while riding a New York subway after 9-11. The constant paranoia evoked by attitudes of the populous and advertisements of public transportation made the atmosphere unpleasantly tense for all riders. In hopes of creating a more playful and carefree atmosphere, she created the a backpack that could easily transform into a swing. These spontaneous mesh swings that could easily be created from average backpacks infused fun back into the lives of the paralyzed New York populous.

notes:
We chose this design project as one of our favorites because of the spontaneity of this cleverly devised solution to a national sorrow. The fact that its purpose is to provide relief is refreshing-some design only serves the purpose of making people smile or making them feel happy. We also like how it is a plausible idea because many subway travelers carrying backpacks and there are huge areas of open space in which swinging could take place. The people who have done it seem pleased as well.

Categories:

social design, communal design, playful design, problem solving design

Negotiations:

wearability of the backpack vs usability of swing, limitations vs freedoms, swinging and enjoying subway rides vs disturbing people and evoking annoyance, cost of design vs size of demand

Take a Seat

10, نوفمبر 2010

Take a Seat

Jason Eppink’s Creative Triumphs

Rooted in New York City subway station, Take a Seat is an ongoing social design project focused on the issue of available seating. By supplying used but perfectly functional chairs from dumpsters and piles of trash, the members of this project were able to reassign chair locations in areas of the station at which subway goers would usually have to stand for extended periods of time. The success of this project dwells on the fact that it makes someones trash another persons useful asset just by the simple idea of reassigning locations of the chairs.

notes: This design project was unique in the fact that it was more of a service then a design. Similar to Eppink’s project that we studied previously in 1060 (the portable wooden bridge built over a messy sidewalk leak), this design is meant for the purpose of serving others without much cost to either side. Specifically, Take A Seat takes used and disposed of chairs and assigns them to a new location and purpose for which they will be adopted and loved which is an awesome alternative to letting it end up in the landfills or to rot as pollution. Putting these used chairs in subway stations is a social design from which all can benefit.

Categories:

social design, community design, innovative design, environmental design

Negotiations:

Usability of chairs vs Aesthetics of chairs, Effective increase of sitting spaces vs. Clutter/hazardous, Spontaneous chair bringing (temporal chairs) vs issue of stealing and crime arising from chair mobility, desire for more seating vs surplus of seating (is there a cap on the number of chairs? who will enforce it?)

REWORKED Negotiations:

Comfort vs. Clutter

Flow of traffic vs. increase of sitting spaces

Individual (introverted) experience vs. group (extroverted) experience

Timeliness vs. Friendliness

Comfort vs. Safety

WonderRoot

10, نوفمبر 2010

WonderRoot Website

What: Wonder Root is a grass roots organization that focuses on the gap between community and art in Atlanta. Since 2004, more than 1,000 artists and youth have joined, making Wonder Roo

t’s monthly participation around 400 people. The program offers a public studio, community service, programs for children, adult arts education classes, and public art to its members.

Why: The organization feels that is necessary to support art in the Atlanta area and to educate the people of the community. Their mission statement describes it as a “non-profit organization committed to uniting artists and community to inspire positive social change.”

Who: For only $60 a month for unlimited access to their space, Wonder Root supports anyone with an interest in art. Specifically, they seek artists to unite, adults to learn, and children to experience.

Notes and Rationale: The most important aspect of Wonder Root is the organization’s inclusive nature. They invite everyone to join their community because they believe all individuals can contribute to the beneficial impact on society they intend to make. The group does not focus on one type of creative expression but works with various mediums, including photography, sculpture, pottery and music development.

Negotiations:

(1) Artist to Artists- the relationship between different ideas and perspectives leads to new ideas and community

(2) Artists to Outside Community- design is not only for designers, art is not only for artists, the community can become involved

(3) Community to Artists- relating this in the opposite fashion reveals more collaboration where the community brings their insights

Taxonomic Categories: Community-Based Design, Commune, Sharing, Commitment to Others, Societal Improvement, Urban Connection Design, Art Collaboration

Defend New Orleans

10, نوفمبر 2010

Defend New Orleans

Defend New Orleans is a group which promotes the social, economic, and cultural improvement of New Orleans and the Gulf Coast in general. It began in 2003 as simply a t-shirt, which would support those affected by the devastating hurricane. It has grown into a “community focused lifestyle brand”, and recently came out with a new line of shirts, called “Support the Coast”, which was created to support gulf coast communities in the aftermath of the BP oil spill. The idea behind Defend New Orleans is that they will sell t-shirts, stickers, mugs, etc., give 100% of the proceeds to organizations which are actually providing labor support to those in need, and raise awareness to the situation and the culture which it is threatening. Their main media is their blog located on their website, www.defendneworleans.org, where they post anything from animal threats, to flyers for volunteers needed, to invites to social events. They also use videos, which portray the rich culture on the Gulf Coast, by displaying different bands, activities, and people who serve to enrich the culture. It is very clear how much they are striving to preserve the way of life in New Orleans, and the idea that a simple t-shirt design could inspire such a massive movement is inspiring.


Initial Interpretation:

We were really drawn to this project, because of its small scale roots, and its simple but wide spread cause.  Defend New Orleans is not a group whose main objective is to proactively attack problems but rather to raise awareness to the problems and support other organizations that have the resources to physically make a difference with things like rebuilding New Orleans and cleaning up the oil spill in the gulf. We also liked this idea because our generation in general is obsessed with t-shirts. We all have t-shirts from every event we ever participated in throughout our childhood and still love getting new ones. The fact that a small group of friends designing a t-shirt (which most of can relate to from previous experiences) to simple say, “We support you New Orleans”, could spark this much larger network of people committed to the same cause is remarkable and interesting.

Negotiations:

Raising awareness & providing physical support

Small Cost & More affordability (resulting in more money raised)

Reviving Culture & Helping those in need

Popular Product & Inspiration to join a cause

Video Link:

Dead Drops

9, نوفمبر 2010

The idea behind this is having USB ports embedded into concrete walls and people can walk up and connect with them and put up files that they want others to see. This allows for a community file sharing system. This started in New York City and only five were posted. Many people have wanted this to come to other places, especially Atlanta, Georgia. We chose this because we believe this is a great idea and it would allow people to feed off others ideas and develop them further. We think there are great ideas out there and this could be a great start to getting them out into the public.

Negotiations:

– People sharing files/ideas with other people

The Dead Drops project allows the community to share personal files with one another. Not only this but people are also able to share ideas through the dead drops that can be found around the nation. It can also be seen as a more active form of Peer to Peer file sharing system. However, there is the issue of misusage of copyrighted files and of the dead drops themselves.

-Environment and people

Through the Dead Drops project people can learn more about their surroundings. In trying to share an idea, people are forced to go to the dead drops locations in order to put their files inside the usb drives. This also provides a sort of entertainment for those who are truly amused by the idea behind the project.

Some more Negotiations to think about would involve:

clean files vs the spread of virus’ and illegal documents

easy access vs the ambiguity of other dead drops

legally placing drops vs destroying property when placing dead drops

Dead Drops \”How To\” Video!

-Go to www.deaddrops.com for more information.  Check out this Video!

Bicing

9, نوفمبر 2010

Bicing is a community bicycle program in Barcelona, Spain that allows citizens to use bikes in high-traffic areas then return them to another Bicing station.  The purpose of the program is to allow commuters to travel in an environmentally-friendly way that cuts carbon emissions and relieves  traffic congestion.  The system is only 30 € per year, which makes it a cheap option for public transportation.  The bicycles are specially designed to prevent theft of parts.

Bicing Video

This video shows how helpful the Bicing system is to commuters in Barcelona.

A citizen returns a bike at a Bicing station

Negotiations: The negotiations are  between traffic and commuting, efficiency versus conservation, and community sharing versus consumerism.

Taxonomic Categories: environmental corrective design, community design.

An example of one of the bikes which are designed to prevent theft of parts.

We chose this design-fix because it helps the consumer without hurting their wallets and it also benefits the environment.  The concept of community bicycle sharing is one that could be adapted to use in many other cities as well as areas like college campuses.

Transportation Across Atlanta
For our project we would like to research various modes of transportation across Atlanta. Atlanta is a very large and busy city and people must commute to their jobs everyday by various means. With Atlanta being so large many people are forced to have a very time consuming commute. We would like to look at various methods of transportation and then eventually single it down to one and improve that method. The MARTA train, MARTA buses, bikes, cars, scooters, and walking are all different methods we plan to investigate. We believe that by looking into each of these methods we will be able to improve one of them or combine a couple of them to make transportation across Atlanta more efficient overall.


top