Posts Tagged ‘Catalyst Design

PART 1 of ASSIGNMENT 1:

Improv Art is the conceptual idea that perpetuates the artistic and innovative design creations of Jason Eppink. Many of his projects including his Take A Seat campaign involve the New York City subway station as that is his main mode of transportation. Because he is always in the subway stations, he seeks to make the experience of waiting, boarding and passing through a subway station more enjoyable for the average American. Eppinks projects in general are focused around the concept of community involvement and bettermen; he seeks to create Universal Design that all experience and appreciate.

-organization: Jason Eppink is a communal designer and artist who’s goal is to design for the needs and appreciation of ALL rather then SOME. Eppink’s work is featured on Investing in Social Art Projects art blog.

-procedures He is spontaneous in nature who is inspired on a whim and acts on those points of inspiration instantly. Most of his designs have a ‘prankster’ attitude about them as well.

-the people involved Jason Eppink is the designer who creates universal design that is meant for all to utilize. To put the “take a seat” project in context the videos below are portrayal of several of this other projects.

http://friendswelove.com/blog/art-we-love-jason-eppink-pixelator/

-the situation within which it takes place Eppink’s designs happen many times in subway stations or just in natural city settings as well.

**ANALYSIS OF TAXONOMIES**

social design: the main focus of this design project is to provide seating/comfort to a wider audience range at any given time (to lessen the physical stress of traveling via subway)

community design: design that will benefit the entirety of the New York subway riding community regardless of age and socioeconomic status. (everyone can appreciate the comfort of sitting over standing for a long period of time)

innovative design: creative design, unique, while also aimed at solving a widely felt problem

environmental design: environmentally friendly design because it takes someone’s trash that would have been left to decay in the streets or to rot in the landfill and recycles it by reassigning its purpose/situation.

PART 2 of ASSIGNMENT 1

Previously, we identified several design negotiations in Eppink’s Take a Seat project

*Finalized Design Negotiations List as of November 17th:*

Comfort vs. Clutter- comfort of people in subway station vs chairs being clunky and taking up limited/valuable space

**REASSESSMENT as of November 20th: too broad/clutter is not really a pertinent issue just not aesthetically pleasing whereas some of the other negotiations are more pertinent in the safety/life of the person experiencing the subway space.

Flow of traffic vs. increase of sitting spaces- chairs limiting walkways for the cause of creating sitting spaces

**REASSESSMENT as of November 20th: too broad again-need a narrow and pertinent negotiation to further analyze.

Individual (introverted) experience vs. group (extroverted) experience- standing (annoyed, waiting for a bus, anxious, nervous, stressed) is more of an introverted experience while sitting and congregating comfortably is more of a group event in which dialogue is more likely to occur (breaks the tension/ice and is a stress reliever)

**REASSESSMENT as of November 20th: an abstract concept whose pertinence is diluted by more obvious design negotiations-possibly a final decicion

Timeliness vs. Friendliness- being on time for destination/job-being prompt and on time vs. sitting, relaxing, losing track of time, conversating

**REASSESSMENT as of November 20th: WE LIKE this one because it makes the abstract idea of the individual vs. group experience more tangible and easier to grasp. Standing and being frustrated allows people to think individually while also enabling them to complete the task that they set out to do in a timely manner where as sitting and being comfortable opens up dialogue and friendliness that could cause a detour from the original time itinerary.

Comfort vs. Safety- comfort of sitting vs. hazardous clunky objects in subway space

**REASSESSMENT as of November 20th: WE LIKE this concept because many of the previous concept related to this concept at their core, also it is referred to in the video posted on our initial site (it is listed below) as many people protested this design for safety measures-definately a FINAL

After a series of debates, trying to determine what would be the best and most important negotiation to mention, we concluded that the negotiations timeliness vs. friendliness as well as comfort vs. safety are the main points.

::FINAL Negotiation BreakDowns as of November 23rd::

TIMELINESS vs. FRIENDLINESS: this is the major design negotiation because people are in subway stations for timely and efficient purposes-to go from point A to point B in the most efficient way possible.The environment of standing and waiting passengers helps to perpetuate this timeliness. This chair project changes the level of time efficiency as people get more comfortable in the chairs and become increasingly more friendly with one another-as people talk more and become more friendly, the efficiency of the subway station changes. (people lose track of time in their comfortable state and negotiate their timeliness for their comfort-enables distraction)

COMFORT vs. SAFETY: Again the concept of comfort is key in these design negotiations as implementing a seating system is meant for the sole purpose of lessening the load of the people waiting in the subway stations. However, this argument is based on the fact that having extra chairs in the already small and limited space of an underground subway system is hazardous to people’s safety within the subway situation.

Jason Eppink Video Interview of Take a Seat (design negotiation reference)

x736bk_take-a-seat-project-on-ny1_news

Oil and Water Don’t Mix

10, نوفمبر 2010

Website:

http://www.designboom.com/weblog/cat/8/view/11964/oil-water-do-not-mix-poster.html

Video: Oil and Water Do Not Mix

On the evening of April 20, 2010, gas, oil, and concrete on the Deepwater Horizon began to climb and explode up the oilrig’s wellbore and onto the deck. During the massive fire that the explosions caused, eleven workers were killed. When the oilrig finally sunk on the morning of April 22, it sent a seemingly never-ending stream of oil into the Gulf of Mexico and onto the beaches in the area including Coastal Louisiana. The initial estimation of barrels-per-day that flowed into the sea was approximately 1,000. The estimation climbed to 5,000 barrels a day, equaling an incredible 210,000 gallons in a day.

As organizations began to work on the containment of the oil, one British designer, Anthony Burrill, used spilt oil to design a poster with the intent of assailing the oil spill. Using oil from the beaches of Grand Isle just as one would use normal paint, the posters were printed via silk-screening at Purple Monkey Design in New Orleans. Organized and sold by Happiness Brussels, they sell for 150 Euros. All proceeds go to the coalitions for the restoration of Coastal Louisiana.

Negotiations:

–          Funds to start and maintain project vs. restoration of coastal Louisiana

–          Resources vs. availability

–          Cooperative efforts for businesses harmed by oil spill vs. financial gain from project

–          Employees vs. beneficiaries

–          Intended outcome vs. actual outcome

Preliminary Notes and Rational:

–          Current issue that affects our environment today

–          Innovative method for using a problem as a viable fix

–          Creating a small fix for a problem to bring about a larger change


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